GOBLIN CRIMES
A downloadable game
This is a simple demo for a silly vanquish inspired third person shooter.
As of right now it only contains a basic test map with some punching bag targets along with 5 weapons: a throwable staff, a machine gun, a shotgun, a grenade launcher and a rail gun.
Graphics and animations are not final.
Some very important things are missing from the demo such as enemy surfing but I plan on adding that later as well as some actual levels/AI to fight against.
PLEASE USE A MOUSE AND KEYBOARD. GAMEPADS WILL BE SUPPORTED BUT I CAN'T BE ASSED RIGHT NOW.
CONTROLS:
Call Staff - [E]
Kick - [F]
Jump - [Space Bar]
Roll/Dive - [Shift]
Slide - [C]
Zoom Kick- [C] (While in Air)
Use Pole Swings and Staff - [Q]
Kick Aim - Hold [F]
Tag Enemies/Objects - [R] or [SPACE BAR] when using bullet time
Climb Ledges - Hold [SPACE BAR]
Swing - Hold [SPACE BAR]
Menu Options - [ESC]
number keys #1 - #5 or the mouse wheel to select weapons
Thank you to kbeatz for the music tracks!!
Also thanks for the creator of Texture Town!
Status | In development |
Rating | Rated 4.8 out of 5 stars (8 total ratings) |
Author | root pilot |
Genre | Action |
Tags | 3D, 3D Platformer, Fast-Paced, Low-poly, Third-Person Shooter |
Comments
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Hoping you make the demo accessible again, really want to play this!
Good job keep up the work. Hoping to see more!
is there a way to contact you?? i would like to make music for your game!! lucien gray on spotify, i feel like it would be a great fit!!
This is very inspirational. Congrats on the progress!
How do you play it, is the demo still available?
No I took it down recently because it was so outdated. I will eventually update it but I'm not sure when.
please let me download ittt :( i must try this game ive watched so many videos
looking forward to what you do with your game, very interesting
This is awesome! Please continue work on it when you can!
I don't know how I had so much fun playing this demo, I love this please keep cooking... also breakcore!!!
this is fucking amazing
I can't believe I'm finally playing the demo, absolutely enjoying this game so much, it reminds me so much of Vanquish, a childhood game of mine so close to the heart. I wanna play this game way more!! Thank u rootpilot ur doing god's work fr.
WOW awesome game one thing I really want that you can take or leave, can you make tagging work like lock on in zelda games and all your punch attacks atomaticly center and push you towards it otherwise its perfect.
freaking epic... wow
Looks great
If you continue to work on it and make it a Fully Fledged game you'll probably make like 1 million at least so try to finish it
oh my god i couldnt figure out the bullet time but once i did everything clicked.. feels amazing to play cant wait to see what type of levels you make with this please dont abandon this project it has too much potential!
nice
Okay. The mechanics are absolutely amazing in their current state. Well done.
I never played Vanquish before but holy frik, after playing this I want to make something like it lol
No real complaints apart from what everyone else said in the below comments, however I found a bug. I'm guessing you're shooting a raycast from the camera's position ?
If I may give a suggestion, maybe offset the origin position from where you're shooting the raycast so that this doesn't happen ?
Also I think kills should re-fill your stamina bar to incentivise continuous movement, because it was a little annoying to wait for the bar to have to re-fill before I could do anything
But otherwise, the game plays smoother than butter. Amazing job
Would be happy to see your take on the vanquish-like! And yes I definitely need to fix the bullet instantiation good catch.
I've been following you on twitter for a while now and although I haven't used the app in over a year I still check in periodically to see what updates you've made on the game. Was so excited to see you released a demo and I've been having heaps of fun with it! So keen for a full release, keep up the good work!!
Congrats on releasing a demo!!! it's been fun to watch the project evolve on twitter.
Some feedback:
Thanks for the feedback Chris! Will definitely refer back to this. Much to think about!
as a suggestion, use the right mouse button for the movement tech. i dont really think you need aim on sights in this game.
it would be interesting to have a parry of some sort, maybe w the F key
when you say "aim on sights" are you talking about strafing while running around?
lol pardon my shitty english. exactly, i think a max payne style of run and gun would be more interesting.
Tested on linux via Lutris, works fine, frames chug a bit but im literally playing on a toaster. Throwing the staff on the walls you can run along sometimes completely borks the lighting for a few seconds. Overall movement is fun,
kicking and jugglling dudes in the air is VERY fun.
feels weird that attack is bound to F instead of left mouse, but i guess left mouse is for aiming the staff throws? Dunno it felt kinda off till i got used to it.
Great so far, very promising.
Thanks! Appreciate the feedback. When you mention the lighting being messed up does the screen suddenly turn white?
Ill try to get a screen shot tomorrow if I remember. Turn white is close enough, brightness goes up very fast until there's only an orange smear from the wall and white everywhere else. Later I found it wasn't 100% consistent to reproduce but definitely was connected to throwing the staff at the orange walls. But yeah, the game feels super fun so far, especially the gun that lets you place grindrails, you could make an entire game based just on that.
Edit: and of course as some universal laws demands, i have been completely unable to reproduce the glitch today. Well. bummer.
AMAZING GAME! Had lots of fun playing it. I recommend this game.
Creator Note- I would recommend bringing the default sensitivity down to 1.0
Thanks for playing!
No problem would love to see more updates in the future :D